Treasure planet battle at procyon download free






















Bundle info. Add to Account. View Community Hub. In the main campaign's story-driven missions, you begin play as Jim Hawkins, a cadet in the Royal Navy's fight against pirates and the deadly Procyon Fleet, with an eye toward eventual promotion to fleet commander.

Skirmish and multiplayer modes allow the choice of playing as all three factions. Successfully completed missions result in ship and fleet enhancements, more experienced crews, and upgraded weapons. Royal Navy Fleet weapons are only slightly inferior to the reworked weapons of the Procyon Fleet but are sturdier and less vulnerable. Ships for the Royal Navy range from torpedo boats and war sloops to escorts, frigates, and the impressive StarHammer, while pirates man sloops, gunboats, schooners, assault cutters, and more, including several unique designs like the carrack and barque.

The Procyon Fleet is built for speed and maneuverability, geared for fast hit-and-run attacks, and as the game progresses, news of a mysterious Ironclad Fleet surfaces as well. Ship designs in Battle at Procyon are fashioned after the seafaring ships from the golden age of sail, with solar winds filling the sails and rigging. Arsenals reflect futuristic models of light, medium, and heavy weapons such as laserball and plasma cannons, beam weapons, Gatling guns, harpoons, fire and net launchers, gravity waves, torpedoes, mortars, and more.

Other features include multiple waypoint settings, star maps, panic fire, secondary ship control, docking, repairing, towing, grappling, and boarding actions. See all. View all.

Click here to see them. Customer reviews. Overall Reviews:. Recent Reviews:. Review Type. All Positive Negative 4. All Steam Purchasers Other All Languages Your Languages Customize. Royal Navy Fleet weapons are only slightly inferior to the reworked weapons of the Procyon Fleet but are sturdier and less vulnerable.

Ships for the Royal Navy range from torpedo boats and war sloops to escorts, frigates, and the impressive StarHammer, while pirates man sloops, gunboats, schooners, assault cutters, and more, including several unique designs like the carrack and barque.

The Procyon Fleet is built for speed and maneuverability, geared for fast hit-and-run attacks, and as the game progresses, news of a mysterious Ironclad Fleet surfaces as well. Ship designs in Battle at Procyon are fashioned after the seafaring ships from the golden age of sail, with solar winds filling the sails and rigging.

Arsenals reflect futuristic models of light, medium, and heavy weapons such as laserball and plasma cannons, beam weapons, Gatling guns, harpoons, fire and net launchers, gravity waves, torpedoes, mortars, and more. Other features include multiple waypoint settings, star maps, panic fire, secondary ship control, docking, repairing, towing, grappling, and boarding actions.

Deadhold is an action, adventure and strategy game developed by Dark Quarry Games. It was originally released in It was published by Dark Quarry No Man's Sky is an indie, massively multiplayer, action and adventure game developed by Hello Games.

It came out on Hello Games published Neon Space 2 is a casual, action, adventure and strategy game developed by Just Studio. It was published by Just Pu In other words, if the designers had drawn water beneath the ships instead of outer space, you wouldn't know the difference.

The ships maneuver realistically, but even the fastest ships move at an excruciatingly slow speed, and the bigger the ship and the better it's manned, the slower it moves and turns. Combat tends to become a cumbersome process of creeping up alongside an enemy ship, firing your weapons, waiting on them to reload and turning about to make another pass.

Treasure Planet also has a complete lack of living people. If you zoom in on a ship or island, everything is devoid of life. The only things that even hint at the existence of life are the cutscenes, static icons that pop up next to subtitles, or when one of your own people passes on a bit of information. Most ships, when destroyed, deploy lifeboats that you can pass over to pick up the stranded passengers, but again you only see the boat itself.

This may make the game a bit more family-friendly, but it also feels rather lonely. It's interesting to note that, unlike most real-time strategy games, there's no construction or tech tree in Treasure Planet. You're given a set number of ships for each mission, and you can occasionally assign people to the various positions, such as gunners, engineers and helmsmen.

Victory points are achieved after certain missions, and this determines how many people you can hire. Each person costs a different number of points depending on their skills. You can switch out weapons, but there's little reason to do so; the default weapons work just fine. The strategy of trying to determine who fits best where is made even easier by letting you sort characters by their attributes -- it's just a matter of selecting the ones with the highest attributes for the various positions.

Treasure Planet's single-player game is twelve missions long, but you should only need between six and ten hours to finish the campaign. The game leads you by the hand through each mission, and as long as you follow the direction of the arrow that rests directly beneath your primary ship and listen to the instructions of whoever assigned you the goal, you'll have little trouble.

Not all missions are straight combat-oriented. Some have you rescuing ships stuck near black holes or in nebulas, while others are escorts for merchant vessels. The missions are quite varied, but none are a true challenge.



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